Kamis, 08 September 2016

Ebook Free Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson

Ebook Free Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson

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Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson

Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson


Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson


Ebook Free Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson

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Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson

From the Back Cover

Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player.Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. 

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About the Author

Phillip Johnson is a software developer based out of Columbus, Ohio. He has worked on projects ranging from call center queuing to bioinformatics and has used a wide range of technologies including Python, Java, Scala, and SQL. He blogs at Let's Talk Data.

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Product details

Paperback: 149 pages

Publisher: Apress; 1st ed. edition (November 24, 2017)

Language: English

ISBN-10: 9781484232309

ISBN-13: 978-1484232309

ASIN: 1484232305

Product Dimensions:

6.1 x 0.4 x 9.2 inches

Shipping Weight: 8.6 ounces (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

8 customer reviews

Amazon Best Sellers Rank:

#411,667 in Books (See Top 100 in Books)

Out of the multiple times that I have tried to get into programming, this has been the best so far. While he does say at the start that the first half is for the newest of programmers, it is still a good refresher. I'm 2/3rds through, and while the formatting on the digital version has been horrible, the information has not been, so the formatting is really my only qualm about this.Pros:-Good walkthrough-The pace is fantastic-Solid for complete beginner to somewhat familiar with programming syntax.Cons:-Digital formatting-Could use more friendlier explanations when explaining things, though it could be from the formatting.

This book is a complete walkthrough for creating a text adventure game using python as a coding language. I loved how the chapters explained the concepts of python programming as they build on each other while also introducing a text adventure from the very beginning. Great way to learn programming.

If your new to Python, and want to learn it by coding a simple game, then this book is perfect for you.

This book was easy to follow and explained everything well. I created a basic text based game using it and was able to expand it using what I learned.

This is a great book if you want to teach yourself Python 3. I love the samples.

This was a fun little book.

As an introductory book to Python, this is ok. I'd like to have seen something about passing by reference vs value, and a warning about circular dependencies in the code organization chapter, but I guess this stuff can be learned later.As a book on building text adventures though this is awful. There is no separation between code and data, so you would have to rewrite parts of the engine for each game. Each room is it's own subclass, so if you wanted many rooms with unique descriptions you'd have dozens of subclasses. Room contents are tied to the room class. The world and room exits are defined by and restricted to a 2D grid, so no support for portals or one way doors, and adding up and down directions would be a pain. Worst though is that there is no discussion about building even a simple 2 word parser. All actions are simple one letter commands.Still, if you're looking for a first book of programming to give to a kid, you could do worse. The subject matter is less dry than most introductory programming books, and each chapter has some exercises at the end to reinforce the lessons, which is always a good thing.Overall, not bad as a first programming book for a beginner, but disappointing from a text adventure building perspective.

We have a blooming garden. My mother watered it twice a day. She used to use traditional hoses to water the garden. But now that we have this new hose, she can operate it alone and is very satisfied.

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Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson PDF

Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson PDF

Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson PDF
Make Your Own Python Text Adventure: A Guide to Learning Programming, by Phillip Johnson PDF

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